Artificial Obstacle Intelligence
Artificial Obstacle Intelligence
A casual puzzle anti-platformer where the player’s goal
is to prevent AI agents from navigating through the
level and reaching the finish line. The player must
use a variety of well placed traps to hinder the AI
and achieve the goal of stopping them. The player
is judged on optimizing the number of traps
used and the time to kill all AI agents.
Contributors:
TheBionicHeart
TreyEatsBabies
may0
murdockarmor
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Authors | TheBionicHeart, TreyEatsBabies, may0 |
Genre | Platformer, Puzzle |
Made with | Godot |
Tags | 2D, anti-platformer, Game Jam, Pixel Art, Puzzle-Platformer, Singleplayer |
Comments
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its a bit too easy to accidentally place an obsticle while trying to pick a new trap. I did not really want to waste my money on a rhino inside the floor.
fun game otherwis
This is so much fun!!
Just putting spikes at the start always works and makes for boring gameplay.
Thank you for the feedback! We've recently done some rebalancing to fix the issue and removed the (most boring) spike trap. Thank you for playing!
Thanks for playing everyone! Give us some feedback and leave a rating :)